Bringing an end to the story began not only in the last game, but all the way back in Persona 3. The powerful entities were like having a completely separate character to command, but they were very vulnerable and shattered to a single attack "Ībout a year and a half later, Atlus and Arc System Works partner back up in time to let loose an all-out war. " Each character used their Persona in very different ways that complemented their unique gameplay style. It was almost Smash Bros-ian in it’s execution, never demanding a ton of it’s players and if they could throw a Hadouken in Street Fighter they could execute just about anything. The story sacrificed nothing in it’s transition to a genre traditionally unconcerned with narrative and a surprising mechanical depth belayed the relatively easy to learn control scheme. Persona 4 Arena could have easily been a dialed in spinoff when it was first shown off in 2012, but the smart collaboration between Atlus and Blazblue geniuses Arc System Works grew a life of it’s own in both fighting game circles and the Persona fanbase itself. I t was a crossover that nobody ever saw coming.
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